scalingRate

The fraction of the difference of points between the winner and the loser awarded to the winner when the winner is lower rank. Default: 0.4

downwardScalingRate

The fraction of the difference of points between the winner and the loser subtracted from the winner when the winner is higher rank. Default: 0.4

maxPointScale

Value of which rank #1 point total is scaled to. All other player’s point totals are scaled proportionally. (set to -1 for no max point scaling) Default: -1

pointsPerRound

Flat amount of points given per round won. Any rounds won beyond the given maxRounds will not award any more points. Default: 1

pointsPerWin

Flat amount of points given to the winner. Default: 5

pointsPerDraw

Flat amount of points given on draw. (set to -1 to disallow draws) Default: -1

pointWinCap

Maximum points a single match can reward. (set to -1 for uncapped point reward) Default: -1

pointLossCap

Maximum points a a player can lose in a single match. (set to -1 for uncapped point loss) Default: -1

pointLossRange

Maximum point difference between players where point-loss will occur. (set to -1 for unlimited range) Default: -1

pointLossMult

Value negative points will be scaled by Default: 0

repeatChallengeDecay

The fraction of repeated challenges within repeatChallengeMemory needed for a 0x point multiplier. Default: 0.9

repeatChallengeMemory

The number of previous matches checked for repeat challenges. Default: 10

pointDecayRate

Fraction of total points decayed in a day. Default: 0

pointDecayGracePeriod

Number of days before points start decaying Default: 7

pointRegenRate

Fraction of decayed points regenerated on completing a match. Default: 0.5

startingPoints

The number of points a player will start with Default: 0

eloBlend

Factor using player’s relative ELO to modify point reward. (e.g. A player with low points and high ELO will get larger rewards) Default: 0

eloChangeFactor

The maximum ELO loss/gain from a match Default: 32