scalingRate
The fraction of the difference of points between the winner and the loser awarded to the winner when the winner is lower rank. Default: 0.4
downwardScalingRate
The fraction of the difference of points between the winner and the loser subtracted from the winner when the winner is higher rank. Default: 0.4
maxPointScale
Value of which rank #1 point total is scaled to. All other player’s point totals are scaled proportionally. (set to -1 for no max point scaling) Default: -1
pointsPerRound
Flat amount of points given per round won. Any rounds won beyond the given maxRounds will not award any more points. Default: 1
pointsPerWin
Flat amount of points given to the winner. Default: 5
pointsPerDraw
Flat amount of points given on draw. (set to -1 to disallow draws) Default: -1
pointWinCap
Maximum points a single match can reward. (set to -1 for uncapped point reward) Default: -1
pointLossCap
Maximum points a a player can lose in a single match. (set to -1 for uncapped point loss) Default: -1
pointLossRange
Maximum point difference between players where point-loss will occur. (set to -1 for unlimited range) Default: -1
pointLossMult
Value negative points will be scaled by Default: 0
repeatChallengeDecay
The fraction of repeated challenges within repeatChallengeMemory needed for a 0x point multiplier. Default: 0.9
repeatChallengeMemory
The number of previous matches checked for repeat challenges. Default: 10
pointDecayRate
Fraction of total points decayed in a day. Default: 0
pointDecayGracePeriod
Number of days before points start decaying Default: 7
pointRegenRate
Fraction of decayed points regenerated on completing a match. Default: 0.5
startingPoints
The number of points a player will start with Default: 0
eloBlend
Factor using player’s relative ELO to modify point reward. (e.g. A player with low points and high ELO will get larger rewards) Default: 0
eloChangeFactor
The maximum ELO loss/gain from a match Default: 32