These parameters control how many points are awarded to players after completing a match. For settings that control general behaviours of the leaderboard, check out Leaderboard Settings.

scalingRate

The fraction of the difference of points between the winner and the loser awarded to the winner when the winner is lower rank.

Default: 0.4

downwardScalingRate

The fraction of the difference of points between the winner and the loser subtracted from the winner when the winner is higher rank.

Default: 0.4

maxPointScale

Value of which rank #1 point total is scaled to. All other player’s point totals are scaled proportionally. (set to -1 for no max point scaling)

Default: -1

pointsPerRound

Flat amount of points given per round won. Any rounds won beyond the given maxRounds will not award any more points.

Default: 1

pointsPerWin

Flat amount of points given to the winner.

Default: 5

pointsPerDraw

Flat amount of points given on draw. (set to -1 to disallow draws)

Default: -1

pointWinCap

Maximum points a single match can reward. (set to -1 for uncapped point reward)

Default: -1

pointLossCap

Maximum points a a player can lose in a single match. (set to -1 for uncapped point loss)

Default: -1

pointLossRange

Maximum point difference between players where point-loss will occur. (set to -1 for unlimited range)

Default: -1

pointLossMult

Value negative points will be scaled by

Default: 0

repeatChallengeDecay

The fraction of repeated challenges within repeatChallengeMemory needed for a 0x point multiplier.

Default: 0.9

repeatChallengeMemory

The number of previous matches checked for repeat challenges.

Default: 10

pointDecayRate

Fraction of total points decayed in a day.

Default: 0

pointDecayGracePeriod

Number of days before points start decaying

Default: 7

pointRegenRate

Fraction of decayed points regenerated on completing a match.

Default: 0.5

startingPoints

The number of points a player will start with.

Default: 0

eloBlend

Factor using player’s relative ELO to modify point reward. (e.g. A player with low points and high ELO will get larger rewards)

Default: 0

eloChangeFactor

The maximum ELO loss/gain from a match.

Default: 32